# Northdale Timeline and Additional Information _Greetings players. This is our planned timeline for Northdale. The goal here is to have a similar timeline to Lightbringer and typical retail progression, with approximately 4-5 months per 40 man raid tier, while using the patches in between as best we can to prevent content drought. The total time between launch and the final raid, Naxxramas, is about 16 months._ The dates specified here are not definitive, but more so an indication of when we plan to release the next patch. There may be a 1-2 week leeway as we move further through the server life. Particularly for releasing content during neutral times for example. ## Progressive Realm In sticking with a significant feature of our previous realms, and of Nostalrius before us, Northdale will have progressive itemization, quests, loot tables, dungeons and raids. That is, throughout the content lifecycle weapons, armour, trinkets, rings, etc. will undergo statistic and effect changes as they did in Vanilla. Similarly, as new items come out with varying patches, loot tables will be updated to include them. So although a boss may not drop some items at the beginning, they may gain new ones with each patch. Furthermore, quests will be introduced as they were patch-by-patch. Therefore, while some quest hubs may be quite barren early on, or for your first play through, if you come back in a later patch they will be available. Some of the quests offer unique rewards that players may find desirable. This provides a different level of enjoyment and interest in the game whereby players can constantly attain upgrades and change their gear based on availability with each patch, rather than acquiring higher-patch gear once at the start of the server and never upgrading until much later raids. Without further ado, the timeline. ## June 23, 2018 – Patch 1.2 (release) + PVP and the honour system - Warsong Gulch and Arathi Basin - Battlemasters will not be in the game at release. To participate in Battlegrounds, you must enter via the portals in Arathi Highlands and Ashenvale - Traditional Battleground rewards (ribbons) will be given instead of Marks of Honour until the appropriate patch - Level 58 and initial Marshal, General, Warlord and Field Marshal armour sets + Raids - Molten Core - Onyxia's Lair + Debuff limit set to 8 slots + All non-raid dungeons apart from Dire Maul available + Notable feature: [Original mount system](#explanation-of-the-old-mount-system) ## August 1, 2018 – Patch 1.3 + Dire Maul + Azuregos + One week later, Lord Kazzak + Battlemasters + Notable changes - Level 55 mage conjurable items - New leg and helmet enchants available in the Library of Dire Maul - Pets no longer retain their native resistances ## September 12, 2018 – Patch 1.4+1.5 + Alterac Valley + Elemental Invasions + Cloth Quartermasters + Marks of Honour + Notable changes - New dungeon drops in high level dungeons - Updated Molten Core, Onyxia, Azuregos and Lord Kazzak loot tables - Many upgraded item statistics - Wands and other uncommon items can now drop with increased spell damage and healing suffix values - Hinterlands quest hub update - Searing Gorge quest hub update # Updated timeline With the release period of World of Warcraft: Classic announced during Blizzconn 2018, we have chosen to move our timeline forward as initially outlined to ensure that players are able to experience all available content. Our guideline when we originally set out was 4-5 months per 40 man raid tier, this has now has been shortened to 3 months per tier. To accomodate the fact that there is still a large amount of content to get through in a very short time, and with the knowledge that pushing the major raid tiers out too swiftly will burn players out, we are opting to release patches 1.7 and 1.8 at the same time. This allows us to spread the launch of the 40 man Ahn'Qiraj and Naxxramas raids three months apart, which would otherwise not be possible were we to stagger these two patches. Furthermore, doing it this way gives players adequate time to experience and acquire rewards from them before the next tier. We understand that this is not ideal, and players will undoubtedly feel pressured to keep up with consumable usage and other related farming (particularly with the large playerbase). We will monitor and adjust spawn rates of resources as necessary to help alleviate this burden like we have done on previous realms. We will _*NOT*_ make changes to drop rates or drop quantities from bosses, creatures or other objects. You can find the updated dates below. ## November 7, 2018 – Patch 1.6 + Blackwing Lair *(November 11, 2018)* + Darkmoon Faire + Notable changes - Grand Marshal and High Warlord weapon upgrades - New Thorium Brotherhood and Argent Dawn recipes ## December 5, 2018 – Patch 1.7+1.8 + Zul’Gurub *(December 8, 2018)* + Debuff limit increased to 16 slots + Stranglethorn Fishing Extravaganza + Nightmare Dragons *(December 8, 2018)* + Silithus Quest Hub update + Updated Marshal, General, Warlord and Field Marshal PvP equipment + New Level 60 Rare PvP Sets + Notable changes - Global Defense bonus reduction - Set bonuses on some Leatherworking sets - PvP Reward purchases are now based on lifetime rank rather than current rank ## January 9, 2019 – Patch 1.9 + Gates of Ahn’Qiraj War Effort + Notable changes - Statistic upgrades for some item sets - Wands now drop with less spell damage and healing - Pets no longer retain their wild movement speed and damage school + Additional notes - The War Effort will last until early February at the latest - There will be automatic contributions to the War Effort resource collection. This is not something we planned initially, however given that we are pressed for time this is something we must put in place to ensure a timely release of Ahn'Qiraj. Note that this is merely a deadline - player contributions can move this date forwards ## March 27, 2019 – Patch 1.10 + Dungeon Set 2 (T0.5) + Many item statistic upgrades + Many new items in level 60 dungeons + New Grand Marshal and High Warlord weapons + New PvP-faction rewards ## May 1, 2019 – Patch 1.11 + Naxxramas *(May 4, 2019)* + Notable changes - Many item statistic updates ## May 29, 2019 – Patch 1.12 + Final item additions and statistic upgrades + Modern mount system (cheap mounts, expensive training) ## June-August, 2019 – World of Warcraft: Classic ### Explanation of the old mount system Before patch 1.12, there is no generic Apprentice or Journeyman Riding skills. Instead, there is a specific skill you must learn for each type of mount in the game. Rather than the cost of riding being emphasised on the skill itself, the cost is in the mount purchase. For example, currently on Lightbringer it costs 80 gold to purchase Apprentice Riding and 20g for your first 60% mount (or 800g/200g for epic). Under the old system, it costs 20g to learn the riding skill for your faction's mount, and 80g to purchase the mount. For any further mount purchases you wish to make, it will cost 80g. Similarly, if you desire to ride another faction's mount, you must earn exalted reputation with them and learn their riding skill. Additionally, before Patch 1.4 unarmoured mounts are available. These are different styles to the modern armoured mounts. They are also Bind on Use rather than bound upon purchase. Upon reaching Patch 1.12, all players will be automatically granted the appropriate new-age riding skill corresponding to the skill they have learnt beforehand. ### Deviate Fish and other potential spell changes It may please many of you to know that we have come up with a solution to prevent further spreading of the outbreak of mutated Deviate Fish, and the effects have been minimized. In hand with this discovery, we will retain previous guidelines we set out during the course of Lightbringer on the modification of spells and/or their effects, and will not be changing any from their 1.12 variants, regardless of their existence within the client. For items that have different effects throughout Vanilla, we may alter them progressively where applicable.